Showing posts with label collision detection. Show all posts
Showing posts with label collision detection. Show all posts

Thursday, October 29, 2020

Second Collision Detection Tutorial Is Live

I have just published the second tutorial in my collision detection mini-series aimed at beginners. This tutorial covers doing collision detection with multiple bounding boxes and with bounding circles. You can find the tutorials on the MonoGame Tutorials page of the site. You can also use this direct link.

Wednesday, October 28, 2020

Beginner Collision Detect Tutorial

I have added a general tutorial on collision detection in MonoGame. It starts with the basics of testing for bounding box collision detection. It then moves to pixel based collision detection followed by collision detection of rotated objects. I will be doing another tutorial that covers alternate collision detection like multiple bounding boxes, bounding circles and a full explanation of per pixel collision detection on rotated animated sprites. You can find the link to the tutorial on the MonoGame Tutorials page of the site or you can use this direct link.