I have just published the second tutorial in my collision detection mini-series aimed at beginners. This tutorial covers doing collision detection with multiple bounding boxes and with bounding circles. You can find the tutorials on the MonoGame Tutorials page of the site. You can also use this direct link.
Game Programming Adventures is a blog dedicated to sharing my passion for game programming. Here I will post tutorials on a variety of platforms.
Showing posts with label collision detection. Show all posts
Showing posts with label collision detection. Show all posts
Thursday, October 29, 2020
Second Collision Detection Tutorial Is Live
Wednesday, October 28, 2020
Beginner Collision Detect Tutorial
I have added a general tutorial on collision detection in MonoGame. It starts with the basics of testing for bounding box collision detection. It then moves to pixel based collision detection followed by collision detection of rotated objects. I will be doing another tutorial that covers alternate collision detection like multiple bounding boxes, bounding circles and a full explanation of per pixel collision detection on rotated animated sprites. You can find the link to the tutorial on the MonoGame Tutorials page of the site or you can use this direct link.
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