Showing posts with label Tutorial. Show all posts
Showing posts with label Tutorial. Show all posts

Tuesday, November 24, 2020

Third 3D Tile Engine Tutorial

I have published the third tutorial in my 3D Tile Engine tutorial series. This tutorials moves to using vertex and index buffers to dramatically increase performance. You can find the tutorial on the MonoGame Tutorials page of the site. You can also use this direct link to the tutorial.

I will be working on another tutorial over the next few days. It will likely be Eyes of the Dragon or Dragon's Claw but I have a few other ideas bouncing around in my brain. Stay tuned for more tutorials!

Thursday, November 12, 2020

Dragon's Claw Tutorial 3

I have just published the third tutorial in the web game programming tutorial series Dragon's Claw on creating a turn multiplayer strategy game. This tutorial goes over the process for training troops. You can find the link to the tutorial on the Web Game Programming Tutorials page of the site or you can use this direct link.

Wednesday, November 11, 2020

3D Tile Engine and More

 I have posted the second tutorial in my 3D tile engine tutorial. This tutorial moves everything to a library and adds a customer shader instead of using a basic effect. I also update the tile set so that it is a power of two so it can be loaded onto the graphics card. You can find the tutorial on the MonoGame Tutorials page of the web site or use this direct link.

I'm also working on the third tutorial in my web programming series Dragon's Claw. I hope to have it finished tonight or tomorrow. Keep checking back for more details.

Thursday, October 29, 2020

Second Collision Detection Tutorial Is Live

I have just published the second tutorial in my collision detection mini-series aimed at beginners. This tutorial covers doing collision detection with multiple bounding boxes and with bounding circles. You can find the tutorials on the MonoGame Tutorials page of the site. You can also use this direct link.

Wednesday, October 28, 2020

Beginner Collision Detect Tutorial

I have added a general tutorial on collision detection in MonoGame. It starts with the basics of testing for bounding box collision detection. It then moves to pixel based collision detection followed by collision detection of rotated objects. I will be doing another tutorial that covers alternate collision detection like multiple bounding boxes, bounding circles and a full explanation of per pixel collision detection on rotated animated sprites. You can find the link to the tutorial on the MonoGame Tutorials page of the site or you can use this direct link.

Saturday, October 24, 2020

Space Raptor Tutorial 2 Is Live

Sorry for not posting yesterday. I was not feeling well and didn't feel up to working on the computer. Today has been a better day though. I was able to work on programming and writing.

I have published the second tutorial in the Space Raptor mini-series to my site. This tutorial covers enemies firing bullets, explosions when the player or an enemy explode and pixel perfect collision detection between objects. You can find the tutorial on the MonoGame Tutorials page of the site or you can use this direct link.

Thursday, October 22, 2020

Space Raptor Tutorial One

 I have just published the first tutorial in my new MonoGame mini tutorial series Space Raptor. Space Raptor is a shoot 'em up or shmup that takes place in space. The object is to navigate through a sea of enemies and eventually defeat the final boss. This tutorial covers setting up the projects and adding in some basic components. It then moves to firing bullets and collision detection. You can find the tutorial on the MonoGame Tutorials page of my web site.

Wednesday, October 21, 2020

Shoot 'em Up (Shmup)

 I want to work on tutorials but I don't want these long involved tutorial series. I will still be working on the longer series but I want something shorter. For that reason I will be starting work on a Shoot 'em Up or Shmup. This will be a side scrolling game and will feature some more complex collision detection such as bounding circle, per pixel or pixel perfect collision detection. I will also be working on some other smaller games like platformers and probably a match three.

I'm planning out the next tutorial in Eyes of the Dragon. It will cover more work in the editor, saving the world from the editor and loading it back in again in the editor and the game.

Tuesday, October 20, 2020

Eyes of the Dragon Tutorial 6 is Live

I have published tutorial 6 in my Eyes of the Dragon tutorial series that is built using MonoGame. This tutorial starts building the game editor. The editor is unfortunately not cross platform and uses Windows Forms and DirectX. You can find the tutorial on the Eyes of the Dragon page of the site or you can use this direct link.