Showing posts with label rogue-like. Show all posts
Showing posts with label rogue-like. Show all posts

Thursday, November 5, 2020

Weekly Game Jam 173 Finished

 Weekly Game Jam 173 is officially over. I was able to submit a working game with most of my desired game play elements in play. I ran out of steam yesterday though and coasted to the finish line. My entry is called Dungeon Delver and is a Rogue-like dungeon crawl. You can find the demo on my itch.io profile. 

https://cynammon.itch.io/dungeondelver

Tuesday, November 3, 2020

Weekly Game Jam 173 Update

 I did post, or I tried to, last night but it appears my post was lost in cyber space. I've made some good progress in the game. I have food and loot working. I'm currently working on field of view for the play and enemies. I'm struggling with this for some reason. I can't come up with an algorithm that I like. Everything feels clunky and is very computationally expensive. It's fine for the player but having 100 enemies really sucks the life out of the game.


Monday, November 2, 2020

Weekly Game Jam 173 Update

 I didn't get as much accomplished this evening as I would have liked. Still, I did make progress and I'm optimistic I can make the 1:00pm deadline on Thursday, or at least be able to submit a working prototype. I was working on loot and equipping loot. I got the loot loaded onto the map, the player can pick up loot but they can't use it yet. Also, I got the source rectangles in the sprite sheet mixed up. Most items are a row off. That is easily fixed though. I also added floating text with damage received/dealt with a health bar and food bar for the player. As promised a video of my progress so far.



Weekly Game Jam 173 update

I've been working on my Weekly Game Jam 173 entry. It's going well. I have secret doors working and I have combat working. The player also heals over time in between combats while moving. There is a chance that attacks miss. I haven't implemented critical hits but it is on my planned features.

What I am working on now:

  • loot
  • equipping loot
  • food
  • field of view
  • sound/music
  • save/load
  • persistent high score list

I will post another update and video later on today.

Sunday, November 1, 2020

Weekly Game Jam 173 Update

I didn't have near the time that I wanted this weekend to work on this. I have managed to get my map working in MonoGame, doors working and enemies spawning. I plan on starting spawning secret doors and combating enemies tomorrow. I'm hoping that I can manage to pull that off tomorrow and implement line of sight rather than revealing the whole map.

I'm using some static assets to try and go with the old Rogue feel from the original game that I found on Open Game Art. They're not perfect but the point is game play not polished perfection. I might finished the game at some point and then I will be pickier about the assets. As promised here is a short video of my progress so far.


 


Friday, October 30, 2020

Weeklly Game Jam 173 - Secret Door

There is another weekly game jam that started today with a theme I can totally get behind, Secret Door. So, I'm doing a Rogue-like with secret doors. Hopefully I come up with some original game ideas over the next few days. 

I don't have a map rendering in MonoGame yet but I have a map being created. I just need to convert it to a tile map and all will be good. I should have that up and running tonight, tomorrow for sure. I will post a video tomorrow of my progress. If had something visual I would tonight.