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MonoGame Tutorials

Welcome to my MonoGame tutorials!

This content has moved and the page will no longer be maintained. Please visit http://cynthiamcmahon.ca/blog/monogame-tutorials.

If you are looking for my Shadow Monster tutorials they can be found on the Shadow Monsters Tutorials page.

General Tutorials

Collision Detection Part 01

The Basics - This tutorial covers the three most common collision detections: bounding boxes, per pixel and per pixel on transformed objects. It is aimed at beginners.

Collision Detection Part 02

Alternate Methods - This tutorial covers two alternate methods of collision detection: multiple bounding boxes and bounding circles.

3D Tile Engine Part 01

The Basics - This tutorial is about creating a tile engine using 3D instead of SpriteBatch to imrpovew performance and give access to advanced 3D capabilities. This tutorial covers rendering quads and manipulating them.

3D Tile Engine Part 02

Making a LIbrary - This tutorial moves everything to a library. I also add a custom shader rather than a basic effect.

3D Tile Engine Part 03

Vertex Buffers - This tutorial moves from drawing individual vertices to drawing using vertex and index buffers to improve performance.

Space Raptor

Space Raptor is a Shoot 'em Up, or Shmup, that takes place in space.

Tutorials

Turotial 01

The Basics - This tutorial covers setting up the projects and adding in some basic components. It then moves to firing bullets and collision detection.

Turotial 02

More Basics - This tutorial covers enemie firing bullet, pixel perfect collision detection and explosions.

Turotial 03

Shields and Power Ups - This tutorial covers shields for the player and a power up that gives three way shots.

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