Let's talk a little theory today. The idea of a game is initialize the game world, the initialize and load content methods in MonoGame. Now loop infinitely and each time through the loop update the game world then render the game world, the update and draw methods. There is some timing thrown in there so that the game runs at a constant speed. The last thing to do is clean up after yourself, the unload content method. That is the basics of game programming.
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